Anytype Android 0.29.33 released

Greetings, Anytype Android community! We’re beyond excited to bring you our most anticipated release of 2024: the Multiplayer Release!

With this update, you can now share spaces with your friends, family, and communities…and never have to worry that content you’ve created will be surveilled, blocked, or leaked.

From today onward, we warmly welcome you to begin testing out shared spaces, starting with the small things: idea boards, shopping lists, projects, and wikis.

If you need inspiration, you can always check the Collaboration Experiences newly added to the Experience Gallery (or submit your own!).

We can’t wait to see what you’ll create, and look forward to this new, networked era of Anytype.

:gem_stone: NEW FEATURES

Multiplayer: Now Live on Android

Multiplayer is LIVE - you can give it a spin by tapping the Space Settings menu of one of your spaces (excluding your Entry space). From there, you’ll see the option to Share Space in your Space settings. By doing so, you’ll generate an invite link for the Space, which can be sent to anyone.

Once they click the link and request to join your Space, you’ll receive a notification prompting you to add this person as an Editor, Viewer, or to reject the request entirely. Editors have edit access to all objects within the Space, while Viewers have read-only access to all objects within the space.

As a Space owner, it is possible to share up to three Spaces at this time. You can manage the roles of guests you have invited to your Space, or remove them altogether. Guests who have been removed from a space will receive a notification that they have been removed from the Space, and will see an option to export the contents of the Space.

Experience Gallery Installation Now Supported

It’s now possible to import experiences from the ANY Experience Gallery on Android! Simply tap the link to begin browsing experiences lovingly created by fellow Anytypers, or create your own mobile-first experiences to contribute to the Gallery.

:rocket: IMPROVEMENTS

— Support for Network Name now on Android

As Memberships have been introduced with this release (currently purchasable on Desktop only), those of you with Builder or Co-Creator memberships will now see your Network Name reflected in your Profile and Space Settings, instead of your Anytype ID.

— Files-as-Objects: File Visibility in link-to and @ mentions

When using the /Link-to and /@ commands, you’ll now see files & media as options in the object selection menu.

— Backlinks Open on Single Tap

Backlinked objects now open on a single tap from the Featured Relations or Relations menu.

— All File & Media Objects Can Now be Opened as Objects

Whether video, audio, image, file or PDF, it’s now possible to open all file/media as objects, and edit the title and relations.

— Global search results limited to 50 objects

For optimized search results, the number of objects displayed in global search results has been limited to 50.

:bug: FIXES

  • Toggled Tree Widgets Now Stay Toggled (Thanks, @Mario)!
  • Type Selection Menu updated in all parts of the app for consistency
  • Image blocks with error states now have option to reload
  • File & Media types removed from default Types menu
  • ‘Reload Object from Source’ command now working properly for bookmarks
  • Issues with synchronization and login on devices with Kernel version 4.18 and below have been fixed. The ‘Use a reserve multiplex library’ option can be disabled.

I’m so excited for Multiplayer. Will test it out intensely. Thank you!

I wanted to update from my Play Store but it says the version isn’t compatible with my device (Android 9) anymore. Has the support for Android 9 ended?

We have temporarily stopped supporting 32-bit devices with less than 3GB of memory, as we cannot currently guarantee stable performance on them. There are issues with memory on initial startup. However, you can always use the APK builds from the website.

Important update with hot fixes:

@eugene
There are always three versions. The third one is more than three times as big as the others.
What is the difference?

I would think, the third variant is for noobs (like me) who doesn’t know what they need so that this universal version fits for all.
But this theory seems not to be true, because the third variant is simply to big for being nothing more than a kind of combined “fits for all”.

Could you please explain what the differences are?

Hey @Code-Jack, universal apk contains libraries for all device architectures Anytype Android supports. That said, arm64-v8a should be fine for the most of modern devices, whereas older or cheaper ones with 32-bit CPU might require armeabi-v7a.

@eugene I’m also trying to use anytype on an Android 9 phone. Wil support come back for older OS versions? Will 0.28 eventually be uncompatible with the network?

Since this update was launched, I’ve been getting the update popup whenever opening anytype, however the update always fails. Google play doesn’t even allow me to attempt to install, and manually installing the APK results in the message “App not installed”. I tried uninstalling the old version, which didn’t help, and now I’m stuck without any version at all. I’m using a Moto G Power 2021 with Android 11.

Can someone offer some insight into what’s happening here or a possible workaround?

Hey, thanks for reporting. Sorry to hear you’re having trouble installing the app. Did you try uninstalling the app then installing an apk?

What was the last version working on your device? 0.28.0, if I understood correctly?

I believe it was one of the 0.28.* versions, yes. Unfortunately, I can’t install any of the apks (old or new) anymore and the error message just says “app not installed”.

Really wish android would give a more detailed error message :face_exhaling:

I currently only have 1.3gb free on my phone’s storage, but I don’t think that should be an issue. Any idea as to why the Play Store thinks my phone is incompatible?

@ddavis2244, on Google Play we only excluded devices with RAM lower or equal to 3GB. Other than that, there is only OS version limitation. Did you tried different APKs from the website?

IMPORTANT FIXES

Looks like I’m back up and running with the latest apk from github. Thanks for the patch!